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Mediterra
Migrations et développement rural inclusif en Méditerranée
Mediterra
Migration and inclusive rural developpment in the Mediterranean
L'Enjeu mondial.
Guerres et conflits armés au XXIe siècle
Le Biais comportementaliste
Behavioralist biasA whole series of cognitive biases prevent us from making rational decisions: conformity, aversion to loss, excessive self-esteem, preference for the short-term, etc. This book is a critical analysis of behavioral knowledge and its applications, in order to understand its success and explore its limitations.
La Tragédie de la croissance
Sortir de l'impasse
The tragedy of growth A way out of the impasse We all understand that infinite growth in a finite world is impossible, yet we act as if that were not true.To preserve our mental health we refuse to consider embarrassing truths, hoping that all will turn out well, but not really knowing how...
Qui a peur de la théorie queer ?
Queer TheoryThe French response This book presents the many faces of the French responses to queer theory, from the conservative "Manif pour Tous" to LGBT activism, but also research seminars, new medias, translation policies, as well as debates around nationalism and intersectionality.
La Culture architecturale des Français
French architectural cultureThis book presents the results of a vast investigation into the knowledge that different publics (candidates and graduates at public architecture schools, professional architects, mediators, and the broader public) have of French people's relationship with architecture and architects.
Terres, pouvoirs et conflits
Une agro-histoire du monde
Land, power and conflictAn agrohistory of the world Because land possession remains a critical political objective, Pierre Blanc reviews contemporary history by placing the issue of land ownership at the heart of power relations. This book provides an agrohistory of the world in order to shed light on the geopolitical issues of the 21st century.
Jeux vidéo : l'industrie culturelle du XXIe siècle ?
Video games : the cultural industry of the century ?The economy of the video game industry has not yet been well explored and remains largely unknown. This volume therefore provides an overall view of the sector. It allows us to understand how, and by which actors, video games are designed, produced, and distributed, and what the specific stakes of this globalised sector are.
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